sampler2D input : register(s0);
sampler2D Mask : register(s1);
 

float4 main(float2 uv : TEXCOORD) : COLOR 
{ 
	

	float4 Color1; 
	float4 Color2; 
	Color1= tex2D( input , uv.xy); 
	Color2= tex2D( Mask , uv.xy);
	Color1.a=Color2.a; 
	return Color1; 
}